Showing posts with label highsorcererahriman. Show all posts
Showing posts with label highsorcererahriman. Show all posts

Thursday, November 8, 2012

BATTLE REPORT - NECRONS VS. CHAOS SPACE MARINES 1750


Welcome back to another installment of conquest of the galaxy, children.

Today, the Warmaster does what he does best against the ancient necrons, played by Mr. Guy here.


His army is something along the lines of an overlord with mindshackle scarabs, a res orb, and a phase shifter, illuminor szeras, one unit of twenty warriors, one unit of ten warriors with a cryptek of the storm and lightning field attached, a ghost ark, a triarch stalker with heat ray, a single heavy destroyer, one unit of ten immortals with gauss weapons and a res orb lord with warscythe attached, a unit of 7 sword and board lychguard, and a monolith. Scary tough stuff.



Today I ran Abaddon, two heldrakes, two maulerfiends, two squads of ten CSM with flamer, meltagun, veterans, and 5 additional CCW in rhinos, two squads of 15 autogun cultist with one flamer, and a squad of 8 terminators with two chainfists, two combimeltas, a heavy flamer, and a single lightning claw.

Game was practice for our local tournament coming up, so we played both the relic and purge the alien, with dawn of war deployment. I won the roll-off to deploy, and we had no night fight, so off I went setting up a hard push to the middle.




His deployment was pretty widespread and prevented me from coming after him and getting turn 1 charges with the maulerfiends.


My turn 1 was a push forward. Both maulerfiends made a B-line for the monolith, and both rhinos surged forward. The left rhino charged through terrain to get to the relic, while the right rhino moved flat out to hide behind a ruin, setting up a melta shot on the monolith.

His turn 1 was a scary amount of shooting. So much shooting. I really underestimated the amount he puts out as a necron army. The maulerfiends were both destroyed by the end of his turn 1, but the air cavalry was about to arrive.

My turn 2 saw one heldrake and Abaddon's speartip arrive. The heldrake flew towards the 20 warriors with szeras to devastate them, while Abaddon attempted to deep strike into the center of the board. A wide scatter caused him to mishap, but luckily he went back into reserve rather than dying. The left rhino saw the marines disembark and swarm the objective, and the rhino screened the squad from the gigantic warrior unit.

On the right side I made a very stupid gambit and disembarked the chaos marines through terrain in an attempt to get a tank shock on a warrior squad. The movement they scored was 2 inches, and kept the melta at 7" away from the monolith. The rhino then tank shocked the warrior squad that had come through the portal and the lychguard, both of which passed their morale checks. The melta bounced harmlessly off of the monolith.

The cultists shot from a distance at the immortals and the large warrior squad, as did the chaos marines on the relic. The heldrake killed 6 of them, and at the end of the phase, quite a few came back.

His turn 2 saw aggressive counter attacks, as he swarmed and blew the right rhino while attempting to shoot down the heldrake - to no avail. Lots of shots resulted in some dead marines, but otherwise this was an uneventful turn.

My turn 3 sees Abaddon return, though the second heldrake stayed off - oh well. Abaddon deep struck a little more conservatively this time onto the right side of the board, in front of a warrior squad, the lychguard, and the monolith. The chaos marines come around and prepare to charge the ten warriors, and the other chaos marines begin to withdraw with the relic, pursued hotly by a destroyer, a stalker, and szeras and warriors.

The charge failed and I was left out in the open to die from a particle whip, though i was fairly confident about what Abaddon and his terminators would do.

His turn 3 saw more shots. The chaos marines with the objective finally started to die, though it was only a few who did, the monolith shot everything it had at the terminators, the warriors shot my marines, and everything else he had shot at the heldrake, who crashed directly onto the lychguard, though he killed nothing. The lychguard attempted to charge Abaddon's unit and failed. My turn 4.

The heldrake arrived and killed his entire immortal squad in one use of his baleflamer. Guy found this pretty startling. Abaddon and his terminators moved towards the lychguard to put an end to them. The chaos marines got closer to shoot and hopefully succesfully charge the warriors this time, while my marines fell back and got the objective into range of the culists. Nothing spectacular happened with my shooting, so onto assaults.

Abaddon and his terminators charged the lychguard, and my terminator champion declared a challenge - I didnt want to face abaddon killing himself, though surprisingly the champion passed his leadership and brought the lord down to 1 wound remaining. the lychguard were wiped out, and the warriors and chaos marines got tarpitted with each other. The lord fled, and my terminators were at the mercy of the monolith and its portal.

At this point, the store was closing and we were forced to rush through, so alot of the details run together for me, but I brought the monolith to one hull point remaining, lost the objective, though he didn't gain it either, and abaddon killed the lord in single combat. The final tally war 6-7, Guy's favor. First blood and the amount of killpoints he achieved were just a little bit much for me. Had I had another turn I may have had a chance at winning the game, but... we shall never know. Until next time, children of the dark gods.

Wednesday, November 7, 2012

Finally Moved

Well, I've finally finished moving. Sorry about the absence, or I would've been posting more. The schedule has been hectic and I haven't found time to go play games to make batreps.

Practicing some painting and list building have been all that I've done in the meantime. I've got some pretty gnarly lists that I'm eager to show off as soon as I can, so worry not, my cultists, for I shall soon deliver.

I work swing shift, which will be changing in about two weeks, so look forward to triple tournament batreps once a month after that. And many more, as the shift change frees up sundays, which are 40k days at my FLGS.

Chaos is on the mind, and I wanna know what you guys think are the best competitive components of the chaos book, be they single units or devastating combos. And, what do you fear the most when playing your chaos on the table? Leave your comments below.

And never forget... the galaxy shall soon burn as it once did ten thousand years ago.

Thursday, October 18, 2012

The new Thousand Sons list

So, with my return having been noted, here's my new list for my Thousand Sons.


Lord Khaldun(Chaos Sorcerer) - 170
Veteran of the Long War, Mark of Tzeentch, Sigil of Corruption, Gift of Mutation, Burning Brand of Skalathrax, Mastery Level 2, Warlord

Ahtep Fireblade(Warpsmith) - 155
Veteran of the Long War, Mark of Tzeentch, Aura of Dark Glory, Gift of Mutation

Photep's Cabal(Thousands Sons) x9 - 282
Meltabomb, Rhino


Kahsis' Cabal(Thousands Sons) x9 - 282
Meltabomb, Rhino

Khatep's Spireguard(Chaos Cultists) x20 - 120
Autoguns, Flamer x2

Sobek's Spireguard(Chaos Cultists) x20 - 120
Autoguns, Flamer x2

Trogdor, Burninator of the Countryside(Heldrake) - 170
Baleflamer

Phosis, Eater of Fenris(Heldrake) - 170
Baleflamer

The Scarab Occult(Obliterators) x2 - 156
Mark of Tzeentch

Fire of Tizca(Vindicator) - 125
Dozer Blade

This list comes out to 1750 exactly altogether. Some of the notes for it:

First of all, this list is frightningly shooty, with alot of stable units and two not so stable units. Cultists are still under review for me, but a block of twenty with autoguns have put out enough shots that they've made up their points for me more than once already. The amount of AP3 saturating this list could be a record, that could even be increased. The Warpsmith serves to shatter defenses on those large buildings that could be the bane of my AP3, at least until the heldrakes arrive to sweep up. The obliterators should theoretically be capable of crossing the battlefield and either soaking up fire or laying down the important shots when I need them, while the vindicator serves as an excellent tough distraction. All in all, the list is a lot of firepower, a lot of misdirection, and a lot of survivability. This weekend I'll be testing it out against raptors space marines, much to my chagrin. Time will tell!