Monday, March 25, 2013

Sons of Fenris

Hello children. Welcome to the 41st millenium, where chaos rules all, and I, High Sorcerer Ahriman, am the master of Chaos.

Ok, so I know I'm on and off of here alot. But I have alot going on in my personal life at any given time. Lately my pocketbook has been hurting, so I've found a new project for myself. The Sons of Fenris.

The Sons of Fenris is an idea I've had for awhile that I'm finally moving forward with: a dual book(or more) army. They are being built as Khornate renegade Space Wolves, led by the sinister lord Einar Wolftongue, and the dark rune priests Haakon the Fallen and Amlodhi Frostmoon.

Pics will be up soon, but my list at competition is as follows(using the Space Wolf codex):

Wolf Lord - 220
Runic Armour, Wolftooth Necklace, Frost Axe, Storm Shield, Saga of the Bear

Rune Priest - 100
Jaws of the World Wolf, Tempest's Wrath

Rune Priest - 100
Jaws of the World Wolf, Living Lightning

Grey Hunters x9 - 185
Meltagun, Wolf Standard, Drop Pod

Grey Hunters x10 - 200
Meltagun, Plasmagun, Wolf Standard, Drop Pod

Grey Hunters x10 - 200
Meltagun, Plasmagun, Wolf Standard, Drop Pod

Grey Hunters x10 - 165
Meltagun, Plasmagun, Wolf Standard

Long Fangs x6 - 140
Missile Launcher x5

Long Fangs x6 - 140
Missile Launcher x5

Aegis Defense Line - 100
Quad Gun Emplacement

Saturday, January 19, 2013

Dark Angels on the Mind

Hello children. Welcome to the 41st millennium, where chaos rules all, and I, Lord Ahriman, am the master of Chaos.

Today, while nursing a hangover, I've finally gotten some 1 on 1 time with the new dark angels codex. Lots of great stuff in here, and I hope to see 6th edition continue with the trend of balanced codices. With all the new stuff, this is the kind of list I'm expecting to see around my FLGS, everyone seems to be on an Azrael kick. I personally enjoy non-special character lists with dark angels, but that's just me.

Azrael

Deathwing Terminators x5
Cyclone missile launcher, chainfist

Deathwing Terminators x5
Cyclone Missile Launcher, Chainfist

Ravenwing attack squadron x5
Meltagun x2, Vet Sergeant

Ravenwing Attack squadron x5
Meltagun x2, vet sergeant

Dark Talon

Dark Talon

Veteran Squad x10
Plasmagun x2, plasma cannon, rhino, storm shield x2, power fist

Something along these lines is what I expect to see... alot of people are saying Azrael is essential, though I disagree, I think diversity and a high model count are far more important than troop bikes and terminators.

Stay frosty, guys. These loyalists scum have some shenanigans to use against us.

Wednesday, January 16, 2013

New Year, New Seasons

Hello children. Welcome to the 41st millennium, where chaos rules all, and I, Lord Ahriman, am the master of Chaos.

Today we have tournament lists in the making. The two big events I'm prepping for right now are Contest of Champions at great escape games in Sacramento at 1250 points, and the Bay Area Open GT at 1750. CoC will be this coming saturday, and I'm hoping to do well with my list. This is the first year that there is no composition scoring, and I'm not going to be penalized for running Ahriman and Thousand Sons. So, that said, here is the list for CoC:

Total Roster Cost: 1247
HQ: Sorcerer (1#, 205 pts)
1 Sorcerer, 180 pts = (base cost 60 + Mark of Tzeentch 15 + Increase Mastery Level x2 50 + Sigil of Corruption 25 + Gift of Mutation 10 + Spell Familiar 15 + Veterans of the Long War 5)
1 Dimensional Key, 25 pts
Troops: Thousand Sons (10#, 322 pts)
8 Thousand Sons, 184 pts = 8 * 23
1 Aspiring Sorcerer, 73 pts = (base cost 58 + Gift of Mutation 10 + Melta Bombs 5)
1 Chaos Rhino, 65 pts = (base cost 35 + Destroyer Blades 15 + Dozer Blade 5 + Extra Armor 10)
Troops: Thousand Sons (10#, 322 pts)
8 Thousand Sons, 184 pts = 8 * 23
1 Aspiring Sorcerer, 73 pts = (base cost 58 + Gift of Mutation 10 + Melta Bombs 5)
1 Chaos Rhino, 65 pts = (base cost 35 + Destroyer Blades 15 + Dozer Blade 5 + Extra Armor 10)
Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts
Heavy Support: Obliterator (3#, 228 pts)
3 Obliterator, 228 pts = 3 * 76 (base cost 70 + Mark of Nurgle 6)
Validation Report:
c-1. File Version: 1.11 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules
Composition Report:
HQ: 1 (1 - 2)
Elite: 0 (0 - 3)
Troops: 2 (2 - 6)
Fast: 1 (0 - 3)
Heavy: 1 (0 - 3)
Fort: 0 (0 - 1)
Created with Army Builder® - Try it for free at http://www.wolflair.com


Heavy, elite list, but that's what you get with chaos marines on a consistent basis.

Next up is the BAO list I'm running at 1750. First concept gave me this:


1750 Pts - Chaos Space Marines Roster

Total Roster Cost: 1750

HQ: Typhus (1#, 230 pts)
   1 Typhus, 230 pts

Elite: Chaos Terminators (7#, 320 pts)
   6 Chaos Terminators, 278 pts = 6 * 40 (base cost 31 + Mark of Nurgle 6 + Veterans of the Long War 3) + Chainfist x1 12 + Lightning Claw x2 6 + Combi-Meltagun x2 10 + Heavy Flamer x1 10
      1 Terminator Champion, 42 pts = (base cost 33 + Mark of Nurgle 6 + Veterans of the Long War 3)

Troops: Plague Marines (8#, 240 pts)
   6 Plague Marines, 165 pts = 6 * 25 (base cost 24 + Veterans of the Long War 1) + Flamer x1 5 + Meltagun x1 10
      1 Plague Champion, 40 pts = (base cost 24 + Gift of Mutation 10 + Melta Bombs 5 + Veterans of the Long War 1)
      1 Chaos Rhino, 35 pts

Troops: Plague Marines (8#, 240 pts)
   6 Plague Marines, 165 pts = 6 * 25 (base cost 24 + Veterans of the Long War 1) + Flamer x1 5 + Meltagun x1 10
      1 Plague Champion, 40 pts = (base cost 24 + Gift of Mutation 10 + Melta Bombs 5 + Veterans of the Long War 1)
      1 Chaos Rhino, 35 pts

Troops: Plague Zombies (20#, 90 pts)
   19 Plague Zombies, 76 pts = 19 * 4
      1 Plague Zombie Champion, 14 pts

Troops: Plague Zombies (20#, 90 pts)
   19 Plague Zombies, 76 pts = 19 * 4
      1 Plague Zombie Champion, 14 pts

Fast Attack: Heldrake (1#, 170 pts)
   1 Heldrake, 170 pts

Fast Attack: Heldrake (1#, 170 pts)
   1 Heldrake, 170 pts

Heavy Support: Forgefiend (1#, 200 pts)
   1 Forgefiend, 200 pts = (base cost 175 + Ectoplasma Cannon 25)

Validation Report:
c-1. File Version: 1.11 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Named or Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle Brothers
Roster satisfies all enforced validation rules

Composition Report:
HQ: 1 (1 - 2)
Elite: 1 (0 - 3)
Troops: 4 (2 - 6)
Fast: 2 (0 - 3)
Heavy: 1 (0 - 3)
Fort: 0 (0 - 1)

Created with Army Builder® - Try it for free at http://www.wolflair.com

Heavy hitting, tough army, with some serious nastiness. The new FAQs that released today stated two crucial things for this chaos marine list:

1: If Typhus uses the Destroyer Hive while in a challenge, everyone hit by the template is affected as normal.

2: A Heldrake's weapons count as turrets, measuring from the base, for the purpose of line of sight.

I look forward to testing both of these armies out, and while the 1250 will be a very quick test, the 1750 will not be until march - hence the all-new chaos army that I will attempt to collect and paint by then.

Battle reports to follow this weekend, hopefully some battles against the new Dark Angels too.

Monday, November 19, 2012

A New Army

Hello children. Welcome to the 41st millennium, where chaos rules all, and I, High Sorcerer Ahriman, am the master of Chaos.

ShotDownMind, a good friend of mine, recently talked about the new army itch, and man, am I feeling it. I've gone through a lot of different ideas and desires, and I think I've finally settled on a death guard army. Nurgle is probably the most competitive mono-god list in the chaos marine book, so with that in mind, let's look at some important things when creating this army list.

#1: Special or not?

The first thing I address when picking a new list is whether or not I want a special character present in it. As many of you know, most special characters are capable of changing your list and swapping things around. This is especially true of Chaos Marines, giving you many different options for your lists. With that in mind, let's observe our Nurgle special character: Typhus.


Typhus, in short, is an incredible badass. Toughness 5 in terminator armour, with feel no pain, and causes fear. The manreaper rocks face, as typhus can take the punishment before he swings, and furthermore, he's a nurgle sorcerer, level 2, who generates both of his powers from nurgle's discipline. This is huge, as nurgle powers are extremely strong, and definitely are a big deal in most games. Next are troop plague marines, which makes us very happy, and the zombies; zombies seem pretty damn awesome for holding objectives, but don't forget that enough Str6 vs. T3 will still end them as easily as regular cultists.

So what are his shortcomings? Well, Terminator armour is a double edged sword, as when you're at low points, it's harder to fit in that unit to go with your character. So, if we run typhus, we will need to either walk him with a unit or buy a nurgle-marked unit for him to run with. Also, his points cost of 230 can be a bit tough to deal with, as we're going to start with a 1000 point list, and over 20% of the total list goes to typhus.

All of this taken into account, and I still choose Typhus for my HQ. Moving on.

#2: Troop Base

Your troop base is the next most important decision that you make, and I feel that this one is pretty straight forward. Let's go with running one 7-man unit of plague marines, with a meltagun, a flamer, a rhino, veterans of the long war, and meltabombs and gift of mutation on the champion. 240 points. Easy peasy.

For our second troop choice, twenty zombies will do us just fine. 90 points for a fearless and feel no pain unit of twenty models. This puts a total of 330 points in troops, and adding in Typhus, 560 points. 440 to go.

#3: Game Winners

This is a generally broad category, and in my thousand sons list, the nurgle obliterators and heldrakes fall under it. Heldrakes are probably the most important thing we can bring, so let's add two, as they support each other well, and will bail us out when we face all those enemy flyers.

Two heldrakes is 340 points, leaving us with a meager 100 points to spend.

Ouch. With only 100 points to spend, let's retract and just take one heldrake, so that maybe we can grab a killy unit for typhus to run with.

Only one heldrake leaves us with enough points to fit three mutilators with mark of nurgle and veterans of the long war(195), leaving us with 75 points left. So lets put in a good distraction, and run two nurgle chaos spawn, giving us our 1000 point list for our FLGS escalation tournament.

So there's a little insight into how I write a list, and here's my list for the local tournament circuit that starts at 1000 points.


Typhus - 230
warlord

Plague Marines x7 - 240
Vets, flamer, meltagun, meltabombs, gift of mutation, rhino

Zombies x20 - 90

Heldrake - 170
Baleflamer

Mutilators x3 - 195
Mark of Nurgle, Vets

Chaos Spawn x2 - 72
Mark of Nurgle

Tuesday, November 13, 2012

Space Wolf 2000 pt. tournament list

Hello, children. Welcome to the 41st millenium, where chaos rules all, and I, High Sorcerer Ahriman, am the master of Chaos.

Today I'm in the mood for rocking out a space wolf list. This is a 2k adaptation of what I was playing pre-6th edition.

2000 Pts - Space Wolves Roster

HQ: Wolf Lord in Power Armour (1#, 220 pts)
   1 Wolf Lord in Power Armour, 220 pts (Wolftooth Necklace; Thunderwolf Mount; Storm Shield x1; Wolf Claw x1; Rending in CC only;  Warlord; Saga of Majesty)

HQ: Rune Priest in Power Armour (1#, 150 pts)
   1 Rune Priest in Power Armour, 150 pts (Master of Runes; Jaws of the World Wolf; Living Lightning)

Troops: Grey Hunters Pack (9#, 200 pts)
   7 Grey Hunters Pack, 200 pts (Wolf Standard; Meltagun; Power Axe)
      1 Grey Hunter w/ Mark of the Wulfen
      1 Rhino

Troops: Grey Hunters Pack (9#, 200 pts)
   7 Grey Hunters Pack, 200 pts (Wolf Standard; Meltagun; Power Sword)
      1 Grey Hunter w/ Mark of the Wulfen
      1 Rhino

Troops: Grey Hunters Pack (6#, 160 pts)
   5 Grey Hunters Pack, 160 pts (Plasma gun)
      1 Razorback (Lascannon and TL Plasmagun)

Troops: Grey Hunters Pack (6#, 160 pts)
   5 Grey Hunters Pack, 160 pts (Plasma gun)
      1 Razorback (Lascannon and TL Plasmagun)

Fast Attack: Thunderwolf Cavalry (3#, 265 pts)
   1 Thunderwolf Cavalry, 265 pts
      2 Thunderwolf Cavalry (Storm Shield)
      1 Thunderwolf Cavalry (Storm Shield; Power Fist)

Heavy Support: Long Fangs Pack (7#, 215 pts)
   5 Long Fangs Pack, 215 pts (Missile Launcher x5)
      1 Squad Leader (Bolt Pistol; Close Combat Weapon)
      1 Razorback (Lascannon and TL Plasmagun)

Heavy Support: Long Fangs Pack (6#, 140 pts)
   5 Long Fangs Pack, 140 pts (Missile Launcher x5)
      1 Squad Leader (Bolt Pistol; Close Combat Weapon)

Elite: Wolf Guard Pack (5#, 205 pts)
   1 Wolf Guard Pack, 205 pts
      2 Wolf Guard in Power Armour (Combi-Meltagun x1; Wolf Claw x1)
      3 Wolf Guard in Power Armour (Combi-Meltagun x1; Power Fist x1)

Elite: Wolf Scouts Pack (5#, 85 pts)
   5 Wolf Scouts Pack, 85 pts (Meltagun)

Composition Report:
HQ: 1 (1 - 2)
Elite: 2 (0 - 3)
Troops: 4 (2 - 6)
Fast: 1 (0 - 3)
Heavy: 2 (0 - 3)
Fort: 0 (0 - 1)

Total Roster Cost: 2000

Definitely an all-over list, though I will admit, there's not much in the way of anti-air. For some strange reason, I've found that my space wolves do just fine against flyers, though I haven't had to deal with more than two at a time. The rune priest typically runs divinations and gives prescience and hopes for ignoring cover with the long fangs, and the thunderwolves are the support to the infantry. 3 razorbacks is not at all a spam of mechanized forces, and I could've brought up to 6 or 7; something natfka would still think wasn't enough, and he'd be right. But the extra lascannons and plasmaguns gives me crucial anti-armour and anti-terminator that I don't necessarily have otherwise.

Missing my space wolves and thinking about taking them out for a spin for this weekend. We shall see.

Monday, November 12, 2012

CHAOS MARINES/DAEMONS LIST 2000

Hello children. Welcome to the 41st millennium, where chaos rules all, and I, Lord Ahriman, am the master of Chaos.

Today we have a list for daemons and marines allied with each other, for a little more fast and heavy punch against the enemy.

Primary Detachment:

Ahriman - 230
Warlord

Thousand Sons x9 - 292
Gift of mutation, Meltabombs, Rhino

Cultists x20 - 118
Autoguns x18, Flamer x2,

Cultists x20 - 118
Autoguns x18, Flamer x2

Heldrake - 170
Baleflamer

Heldrake - 170
Baleflamer

Obliterators x3 - 228
Mark of Nurgle

Total Points: 1326

Allied Detachment:

The Blue Scribes of Tzeentch - 130

Pink Horrors of Tzeentch x10 - 180
Bolt of Tzeentch

Flamers of Tzeentch x6 - 138

Screamers of Tzeentch x9 - 225

Total points: 673

Total: 1999

Phew. Lots of daemonic power in this list. Ahriman brings dakka dakka psychic powers and infiltrating infantry, typically the 3 nurgle obliterators, while the Tzeentch daemons bring a ton of anti-vehicle and infantry, and some close combat punch in the screamers. As always this is an army that takes some time to get momentum, but once the momentum is there, all enemies beware.

Sunday, November 11, 2012

Chaos Space Marines 2000 pt. list

Hello children. Welcome to the 41st millenium, where chaos rules all, and I, High Sorcerer Ahriman, am the master of it all.

Tonight we are posting up the 2000 point extension to the 1750 tournament list from yesterday. Same exact idea with some added firepower.

Ahriman - 230

Warlord

Thousand Sons x9 - 297

Gift of Mutation, Meltabombs, Rhino, Dozer Blade


Thousand Sons x9 - 297
Gift of Mutation, Meltabombs, Rhino, Dozer Blade

Cultists x20 -118

Autoguns x18, Flamer x2


Cultists x20 -118
Autoguns x18, Flamer x2

Heldrake - 170

Baleflamer

Heldrake - 170

Baleflamer

Chaos Spawn x4 - 144

Mark of Nurgle

Obliterators x3 - 228

Mark of Nurgle

Obliterators x3 - 228

Mark of Nurgle

Total points: 2000