Today we have a 1750 tournament list, so without further ado, here it is.
Ahriman - 230
Warlord
Thousand Sons x9 - 317
Gift of Mutation, Meltabombs, Icon of Flame, Rhino, Dozer Blade, Warpflame Gargoyles
Thousand Sons x9 - 317
Gift of Mutation, Meltabombs, Icon of Flame, Rhino, Dozer Blade, Warpflame Gargoyles
Thousand Sons x9 - 317
Gift of Mutation, Meltabombs, Icon of Flame, Rhino, Dozer Blade, Warpflame Gargoyles
Cultists x20 - 118
Autogun x18, Flamer x2
Cultists x20 - 118
Autogun x18, Flamer x2
Heldrake - 170
Cultists x20 - 118
Autogun x18, Flamer x2
Cultists x20 - 118
Autogun x18, Flamer x2
Heldrake - 170
Baleflamer
Heldrake - 170
Heldrake - 170
Baleflamer
Obliterators x2 - 152
Mark of Nurgle
Mark of Nurgle
Obliterators x2 - 152
Mark of Nurgle
Total: 1744
Bringing the pain by winning the war of attrition.
Almost any list you play from the chaos marines book is a late game army. Meaning, as long as you play ahead of your opponent, you're going to outlast them with your tough as nails marines. This is especially true of thousand sons and plague marine lists, as these two units will typically outnumber most opponents on turn 7, though probably be outnumbered on turn 1.
Play to your strengths, don't take the bait that your opponent will set for you, and MAKE SURE YOU ARE PLAYING 2-3 TURNS AHEAD. No one can stop you otherwise, except for slow players, and if someone is slow playing you, you better get yourself a judge.
Running Tzeentch and Nurgle together? Not very fluffy but might work...
ReplyDeleteNice.
ReplyDeleteFluff is irrelevant in the scope of tournament play.
ReplyDeleteWell then you could do something like drop Ahriman down to a cheap lord, drop one tzeech unit, add two full csm squads with plasma. drop 5 cultists from each and some of the rhino upgrades to try and add an obliterator. could.
ReplyDeletehaha ;0