Lord Khaldun(Chaos Sorcerer) - 170
Veteran of the Long War, Mark of Tzeentch, Sigil of Corruption, Gift of Mutation, Burning Brand of Skalathrax, Mastery Level 2, Warlord
Ahtep Fireblade(Warpsmith) - 155
Veteran of the Long War, Mark of Tzeentch, Aura of Dark Glory, Gift of Mutation
Photep's Cabal(Thousands Sons) x9 - 282
Meltabomb, Rhino
Kahsis' Cabal(Thousands Sons) x9 - 282
Meltabomb, Rhino
Khatep's Spireguard(Chaos Cultists) x20 - 120
Autoguns, Flamer x2
Sobek's Spireguard(Chaos Cultists) x20 - 120
Autoguns, Flamer x2
Trogdor, Burninator of the Countryside(Heldrake) - 170
Baleflamer
Phosis, Eater of Fenris(Heldrake) - 170
Baleflamer
The Scarab Occult(Obliterators) x2 - 156
Mark of Tzeentch
Fire of Tizca(Vindicator) - 125
Dozer Blade
This list comes out to 1750 exactly altogether. Some of the notes for it:
First of all, this list is frightningly shooty, with alot of stable units and two not so stable units. Cultists are still under review for me, but a block of twenty with autoguns have put out enough shots that they've made up their points for me more than once already. The amount of AP3 saturating this list could be a record, that could even be increased. The Warpsmith serves to shatter defenses on those large buildings that could be the bane of my AP3, at least until the heldrakes arrive to sweep up. The obliterators should theoretically be capable of crossing the battlefield and either soaking up fire or laying down the important shots when I need them, while the vindicator serves as an excellent tough distraction. All in all, the list is a lot of firepower, a lot of misdirection, and a lot of survivability. This weekend I'll be testing it out against raptors space marines, much to my chagrin. Time will tell!
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